Issue 5
Year 2
2007-01-31

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The Corporate Cookbook – Mining Op’s

  You can’t get around it; almost everyone will try mining once, and a corp-mining op is simply the most effective way to do it. It also benefits your corp greatly in many cases.

Now, most will know what this is, how it’s done, and all that. The reason I still write it is this: First, it’s the fact that there still are new players in EVE, and they are often making up 90% of the members in many new corps. Secondly, there’s the fact that even though you have mined in high-sec space for years, lowsec is a wholly different experience. At last, there’s the point that I’m trying to write a series of articles here, and there’s nothing more basic to start with than this.

So, now that I’ve justified my actions, we can get started.

High-Sec Mining Op’s
Or the art of watching each other mining.

Starting Requirements:
Yep, we all got to start somewhere, and few new corps have the experience or ships to go lowsec mining right away, unless you want to do some ninjamining and/or suicide attempt, none being covered today.

So, what you will need is a person with lvl 1 in his racial industrial skill, f.ex gallente industrial 1. (That again takes Spaceship Command and Racial Frigate 3)

You will also need someone to mine (who’d guess that?). A frigate with a couple of mining lasers will do, preferably many, preferably exhumers actually, but you probably don’t have that yet. For a start, remember that the more the merrier, and that a mining ship needs enough turret hardpoints and the CPU/powergrid to take as many mining lasers as possible. (Even though a destroyer has 7 or 8 turret hardpoints, it doesn’t have the CPU to fit many mining lasers, especially not if you use good ones, as miner II’s)

In turn, the fellow with industrial 1 also needs an industrial ship (1/2 million – 1 million ISK)

If these requirements haven’t scared you off, you might want to continue with reading.

The Technique:
Fairly simple. What happens is that everyone finds a suitable asteroid, and starts mining away. When you get some ore, you don’t fly back to station with it, and waste a huge amount of time doing it (sadly, many does). What you do, is to jettison it, and from now on put all your ore inside the same jettison can. This is called Jetcan Mining.
Now, when you’re starting to feel finished, the person with industrial 1 can come around in his industrial ship and carry it all back. Op’s with many people at once might want one person to haul ore all the time,
so nobody will have to wait for ages to get their money paid out at the end. As for rats (NPC pirates), some light scout drones will handle most of them nicely in highsec, sparing you the expense of a protector (they usually want something for guarding you for hours.)

Lowsec Mining Op’s
The art of avoiding getting killed by complete strangers every second minute.

Starting Requirements:
Lowsec Op’s are different that highsec Op’s in the way that you’re fair game to anyone
that wants to give it a shot (literally). This means you either want to be a practice target for pirates that are still in their frigates nourishing their Light Neutron Blasters, or you want to bring an escort.

Remember, expensive ships mean more potential pirates. Expensive ships will in a pirates mind mean you want to pay a huge ransom, or got a heap of expensive gear he can loot if you don’t do the first (and he/she is in most cases right) In addition, you’re now so far that your light scout drones cant handle the rats.

So, requirements are miners, and protectors that can handle the pirates and rats. A small op at 2 miners in cruisers might only need one Battlecruiser / well fitted cruiser as protection (depending on system activity), while a large op will need many defenders.
Many defenders will probably scare the pirates away before they attack, as no pirate wants to charge into a fight they probably can’t win. When you do get attacked by someone capable of wiping you out, it can get pretty tricky pretty fast though.

The Technique:
The concept on jetcan mining still applies. The difference is the much better ore, and the much greater danger. It is here that a corp really helps out when it comes to efficiency, as a solo miner that’s in a ship worth 5million ISK and upwards is a prime target for any pirate, old and newbie alike.

This calls for some safety precautions, especially in small Op’s, as a small op is more likely to offer a tempting risk-reward ratio to a pirate.

In small Op’s, running away when danger arises can be a good strategy, as you are
easily overwhelmed by a superior ship or many pirates at once. Warp to a safespot that you have made earlier, and wait until the protectors has driven the pirates off, or are shouting at the chat because they forgot to insure their ships. In the first case, go back and continue mining.

In lowsec space, having a person that hauls ore all the time might be a good idea, as in the second case, the pirates might feel they got to empty your jetcans as well. Some might consider setting up secure containers, demanding a person to haul all the time, but preventing eventual pirates from getting any of the ore.

Some useful tips:

-Create many Safespots and warp between them if you are chased. Preferably point in their direction with your ship while you mine, so you can warp away as fast as possible if needed.

-Watch the Local channel. If many people enter the system at once, or a person with much experience and/or low security status enters the system, it might mean you’re in trouble.

-Don’t take any risks when it comes to people entering your asteroid belt. You never know if they’re alt scouts for a pirate character if they’re not pirates. I was followed by a blackbird for ages at a mining op once, and it turned out he was leading a fleet of battleships around. If it’s a miner, tell him/her to go away, and blow him/her up after a minute or two. If it’s a fighter, you can go straight to step involving explosions and whining at the chat.

When you plan these Op’s, remember that many people and many protectors
are useful in the way that most sensible pirates won’t attack you when they see the ships at the scanner .If they do attack anyways, it’s for one of three reasons:

-They’re suicidal
-They’re not experienced enough to use a scanner and/or realize when they can’t win
-They’re have way better ships/experience/gear/skills than any of you, and your op will soon swim in insurance money.

You will notice what one is happening, and in case 3, try to get away as fast as possible.

When the Op is done:
So, you have safely got the ore back from the belt and into the station you are to refine it at. Now, if you got a refiner with Refining 5 and Refinery Efficiency 5, you can safely refine the ore and make a profit at it. If not, selling the ore unrefined will be the more profitable in some cases, depending on the ore and the marked prices. To my experience, Refinery Efficiency 3 is often enough to justify refining.

Now, what happens to the minerals we just got?
That’s a question you should already have planned an answer to, and by the time you’re out there, you probably have done so. Heres some usual options.

1. The Corp takes everything.
The Corp takes all the minerals, sells it or makes items out of it. Many doesn’t realize this cant help anyone but the corp members, as it will in most cases mean financial support or free items/ships, but some people got a need for some cash to play with themselves. To make this system work, you need experienced and somewhat mature members, as well as a good system of how to help the members out with the pretty fat corp wallet. (A Corp should have it all anyways.)

2. The Members take everything.
The Opposite of the first option, the corp doesn’t get one single ISK. Now, all the members can run out and waste the money on whatever they want. Naturally, this will give the members funds to get expensive ships and the like. The real difference here is that in the last case, it was monitored by the corp. In addition, the Corp has no funds to finance projects like a POS, projects or manufacturing expensive items (or any items at all). In reality, this is not a corp, but a chat channel that cooperates on making money, atleast that is my experience.

3. Corp takes a share of the minerals, and distributes the rest.
Now, the Corp gets a fair share (say 10-20%) of all ore mined, giving it funds or minerals, depending on what it needs. The members still get what they need to buy their ships and items, but the corp now can finance POS’es, projects, members and manufacture items. For a newstarted corp, I advise this method. Everyone gets happy, and the corp has a somewhat slow, but steady grow. Remember, in the start, the Corp depends on that the members get skills and good ships. One mining barge in a newbie corp does a huge difference. A small corp can’t base itself on power in numbers, but should aim for quality. Help the newbie’s with skill and some money, and you can see amazing changes in few weeks. Many would take a mix of these three, instead of only using one, and that is sensible. F.ex arrange two Op’s a week that uses method one, and let all the other Op’s use method two. Now you get a good growth for the corp, and the members gets to grow as well. (If growth for members means getting expensive ships and equipment)

An idea is to place one container in the corp hangar, each with the name of a member on it. When ImaginaryPerson has mined 10.000 Kernite, he doesn’t usually have the required refining skills to make a fortune on it, especially not in a new corp with mostly newbie members. Then, the member can place his kernite in the station container named ImaginaryPerson and wait until one of the trusted refiners log on. The refiner checks the containers, finds the ore, and refines it. He then takes 10-20% of the minerals and places it in the corp hangar. The rest, he sells and sends the money to ImaginaryPerson. ImaginaryPerson doesn’t lose anything at this, as he would only sell it as plain ore if he didn’t have a refiner, but the corp gains on the process. It’s a win-win situation.

This ends the first article im writing about Corps, and hopefully, many more will follow.
As I said in the beginning, this was mostly very basic, but still, I think it’s necessary to start somewhere. Happy mining!

-Altus Vespillo

The Corporate Cookbook is a series of Articles that explains about the basics and advanced parts of corpmanagement, making a corp profitable and good to be in. It will start out with the basics, and move on as time passes. From time to time there might also appear an interview or article about a corp based on an idea i think is original. If you know of or have such a corp, feel free to evemail me, Altus Vespillo, and tell me about it. If you’re lucky, you might get an article about your idea or corporation. Also feel free to give me feedback at what i write, through mail or the EVE tribune forums.



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